In this research log we talk about our first demo showcase and the future of the project. Changes are upcoming, but Bio Colonies will be continued!
After a week of mostly bug fixing, we take a look at the mother cell and it’s design. Additionally, we can share some new images of our terrain generation.
This week we take a look at two new cells, the Dispatcher and Fat Cell, their designs and 3d models, and the thought process behind them.
Hey there! This week we started working on the HUD, did background work on the save and load system, and continued the journey to find fitting assets… Progress on the HUD We started the implementation of the HUD and most of the features already work! In the screenshot below (ignore the missing textures and models…), you can see the current state of the HUD. […]
In this Research Log, we’ll talk about the new target we have ahead and everything that we still have to do to get there.
In this Research Log, we talk about getting our first 3d model for a cell into the game and the process involved to get to this point.
This Research Log is all about our Artificial Intelligence system, which is going to challange you in the Demo version and beyond!
It’s finally time to get fog of war visualization implemented and the game ready for the demo release. Slowly, but surely, we’re getting there!
This week we give a preview for the blood processing, a central resource gathering system in the game and shortly talk about the dispatcher cells.
We started working on the basics of automation in the game by implementing automated routes into the game. We also worked on some shaders and the UI.