It’s been another week, in which we managed to get our first 3d model for the game to an halfway acceptable state. There are still some things to improve, change, or add, but it seems like a good first step towards the first version!
Before I give too much details here, here’s the cell:
This model represents our Mining Camp cell, which is going to act as a hub for microbes mining/extracting resources from nearby sources.
We’re all pretty new to 3d modeling and have had no real experience from before. Getting this far induced a huge learning curve within the team and let our motivation grow tremendously.
Before modeling the cell, we created
We use blender as our modeling software and import the model during run-time. The models are imported with the new glTF 2.0 format with the help of our own importer. We have already talked about this importer in Research Log #13.
Expect some more images soon!
See ya next week!